In the previous tutorial class, we were required to analyse a Jeffrey Smart piece, collaborate with our peers, reinterpret the image, and represent this image with 3d softwares and rendering tools.
The image the our group pick is called "Reflected Arrows" by Jeffrey Smart in 1974. You can see more of his works from here and here.
Reflected Arrows by Jeffrey Smart in 1974
Here are some of the process works:
Setting up scene
Modeling background building
Modeling puddles
Modeling the circular signs
Preparation of political figures to be mapped on to the signs
Abstracting the human figures in the scene
Material palette in 3D Studio Max
Running trial renders with mental ray
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