I challenge the skin structure of the towers by making it more organic with Voronoi Cell System. Before heading into the actual structure itself, I studied on what Voronoi Cell is about and precedented works. As described in Wikipedia, a Voronoi
"... diagram is a special kind of decomposition of a metric space determined by the distances to a specified discrete set of objects in the space."
Por Jorge Huang Li, the editor of VANGUARQ beyong architecture, blogged a post on "Futuristic cellular structure architecture". Basically he researched on the cellular structure in the mainly the field of architecture. Be interested to look at some real and virtual works from his blog.
So, here's some of the models that I have done with the Voronoi Script. It takes me a while to know how exactly this plug-in works. And the pipe command in Rhino just too inconvenient because you've got to do it on every curve. So I have to use 3ds max's modifier to give the spline a thickness.
-> editable spline
-> enable in view port -> radial (set thickness)
-> editable mesh
-> import back to Rhino (pain in the neck ... )
Here are a couple of results that I have made for the skyscrapers:
Learning how to use the PointSet plugin
Computed Voronoi 3D Cells
Voronoi Cells in rectangular tower
Voronoi Cells in circular tower